IIt’s been over a decade and a half since we first played The Behemoth’s run ‘n gun co-op shooter. Extraterrestrial hominid, but soon we will revisit its chaotic action with the unexpected re-imagination, Invasion of alien hominids. With improvements and additions to both visual and mechanical, the game promises to modernize the original in an interesting way, and hoping to find out more, we recently posed some of our gaming questions to its developers. The questions below were answered by The Behemoth owner and artist Dan Paladin.
“A lot of people seem to think that we never make a sequel for any of our games, but that’s just not true. We could do one someday, but it absolutely has to hit all the right spots at the right time. “
What motivated the decision to revisit and reinvent Alien Hominid HD?
It has been 16 years since Alien Hominid HD spear. During this time, a lot has changed for us. We started noticing that the game wasn’t as accessible anymore due to the demise of generations of consoles, and when we thought about how we wanted to make sure “Alien” continued, we realized that we now had the experience to make a game that’s been improved a lot since we started – to take everything we’ve learned since then and rethink it. When we put together a prototype it ended up being too much fun for us to pass up!
Since you are revisiting this property, are you also planning to take it forward in the future with suites and the like?
Many people seem to think that we never make a sequel for any of our games, but that’s just not true. We could do that someday, but it absolutely has to hit all the right spots at the right time. If we ever do, we want it to be something that is vastly improved instead of just more than what we’ve already done, which means we have to keep gaining experience and growing as a team.
What kind of balance are you looking to strike between older content that has been redesigned and completely new content?
The original Alien Hominid HD by comparison was downright brutal. He had a killing blow, locking himself onto the screen with your threats, and very little leeway, if any. All of these particular aspects are completely different in the new Invasion of alien hominids – a health system with slow regeneration, complete freedom of movement and just enough leeway to shake a stick. We’ve also set up 3 different difficulties to choose from, and up to 4 players online or offline (original was up to 2 players)!
Making improvements to the game while retaining the flavor was the key goal. The basic capabilities have been completely but carefully redesigned. For example, the dig was a vertical drill into the ground that then made you sit down. The new dig allows you to continue to move quickly underground, with the ability to surge under enemies and knock them off balance. You can also not only dive in the air, but dive in the air and smoothly switch directly to hollow mode!
“There are definitely a lot of weapons you can use and try out as your invader grows.”
Since each player can set their own difficulty level even during co-op play, how does the game deal with balancing in terms of enemy health, progression, combat, etc. in such cases?
The level of difficulty of a player is directly linked to his health system; for example, players on Insane only have 40% base health, while players on Friendly have 200%. Players in cooperative games will retain their individual difficulty settings while playing together.
What variety can players expect from Invasion of alien hominids what about weapons and their design?
There are definitely a lot of weapons you can use and try out as your invader grows. A sample of them includes a photon gun, shotgun, split laser, ice shot, and even a sword. Weapons have different strengths or weaknesses; where it gets very interesting is that you can build your character around those strengths and weaknesses. Guns are really just the start, however!
Boosts, Mutations, and Heads all have different types of stats which are random with each drop of this item. I could find something that changes how my weapon works – a higher clip size or reload speed, or maybe more range or critical chance. Depending on the weapon I have and my playstyle, I can build my alien to support a variety of tactics.
Each player experiences a different reward system as they level up; eg i could find the photon gun while you find the minigun at the same level. The rewards for the levels are mixed to enhance each player’s multiplayer experience while making the single player experience exciting!
You said it Invasion of alien hominids is a non-linear experience – can you expand on this particular aspect of the game a bit?
Players will find themselves creating their own destructive path through a city. From there, each selected level will be randomly generated from an assortment of handcrafted city blocks. We want to create a different experience for players every time they play so that they always stay on their little alien toes!
“While there is a story, the emphasis is on going wild for as long as you want. The emphasis is on replayability! “
Approximately how long does an average playing time of Invasion of alien hominids to be?
While there is a story, the focus is on going wild for as long as you want. The emphasis is on replayability!
Are you planning on getting started on PS4?
We would always like to bring our games to more platforms! This will be our very first simultaneous launch on three platforms, and we are excited about this challenge; after that we will have to see where the future of the game takes us.
With next-gen consoles just around the corner, have you thought about next-gen ports for gaming?
We always like to bring our games to new platforms whenever we can! It’s still a bit early to tell, but we’ll have to see!