Ironhide Game Studio co-founder Gonzalo Sande has a concise but very high comparison for the developer’s next game, Iron Marines.
“Have you played StarCraft?” ” he said. “It’s like a mobile version of StarCraft.”
The similarities are obvious and immediate. Iron Marines is a real-time strategy game with space science fiction elements. Her little world is filled with marines and aliens at war. But against complicated systems or the long history of Blizzard’s space opera, Iron Marines can’t compare – and, that’s not exactly trying. It’s real time for a casual mobile gamer, Sande explained.
âIt doesn’t exist, a game that’s an RTS for mobile is more laid back,â Sande said. âIf you take an RTS game and put it on an iPad, it’s pretty complicated with the controls. What we’ve tried to do is adapt it to more relaxed gameplay where you can play in. the metro, everywhere. “
Iron Marines reduces the typically click-based gameplay with simple taps and swipes. Players can move their units solo or in groups, upgrade their base, and take on enemies with just a few quick moves. The game, which is slated for release later this year on Android, iOS, and Windows Phone, will also allow players to swap different heroes. Each new hero will unlock new units and strategies as players attempt different mission objectives.
While the main campaign will launch players into 10-15 minute fights, Iron Marines will also feature shorter mini-games for players who don’t have time to waste.
âIt’s a strategy game where you have to adapt and conquer,â Sande said. “You conquer territories and you adapt your strategy depending on the type of enemies attacking you. It looks more like an RTS, but it adapts to a mobile device.”