Legends of Kingdom Rush is the latest addition to the Kingdom Rush series.
Fans of the series know that Ironhide Studios’ tower defense games are a staple of the genre on mobile and PC.
They have depth, easy to learn but hard to master gameplay, beautiful illustrations and interesting and original stories! Legends of Kingdom Rush, however, is not a tower defense game at all.
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In fact, it is a turn-based strategy role-playing game with roguelike elements.
I took a closer look to see if this would continue the series’ legacy as it ventures down this new path.
What does Legends of Kingdom Rush do well?
Legends of Kingdom Rush begins with a short sequence of beautifully drawn comics. The Linirean capital has been captured by the dark army, this game of big bad guys.
We see an imprisoned Sir Gerald Lightseeker, a recurring character in the series, having his armor returned and freed from his chains by a shadowy figure.
After a short tutorial level where the game introduces us to the map/journey system, combat system, dice challenges and recruits our first party members, we arrive at the game world screen.
From the overworld screen, we can see the many achievements the game has to offer, the daily and quick game challenges, and the group selection screen. Legends of Kingdom Rush lets you choose a party of three to take into battle.
It’s party time
This group consists of a hero and two supporters. There are (at the time of writing) six heroes to unlock and twelve followers to unlock. Each hero and follower has their own unique skills and the more you use them, the more skill variations you can unlock.
You will also recruit a fourth random member at some point during each race. Heroes and followers all have prerequisite challenges to unlock them.
This gives Legends of Kingdom Rush insane depth, variety, and replayability in terms of party composition.
Legends of Kingdom Rush has a really cool art style. It has interactive elements on the maps as you go through them which is fun and quirky.
The game also references pop culture on everything from Adventure Time to Harry Potter, and they made me laugh at times. The game is really difficult and beating a new level on the first try with the same party composition is unlikely.
This is where the real fun lies, combat can feel like a game of chess in strategy, frustration and joy when you finally defeat a tough opponent.
What does Legends of Kingdom Rush hurt?
While Legends of Kingdom Rush has plenty of depth in unlocking and leveling up new party members, the variety in each run can feel lackluster. The game has an item system which includes potions, food, and adventure tools.
These items can heal your party, restore lasting wounds, and give you an advantage in dice challenges. The limited number of items available and the small number of times the option seems to use adventure items makes them nearly useless.
The tutorial doesn’t explain some key features very well, such as lasting injuries and fatigue, which can make combat much more difficult.
Also, when it comes to combat, the enemy variety can get a bit stale after a while, with some encounters becoming predictable.
Choosing which path to take may just become the choice of the easiest opponents. Some enemies’ area-of-effect attacks can also be very difficult to distinguish.
Conclusion of our adventure
In the end, despite its flaws, I actually played Legends of Kingdom Rush a lot more than I expected and really enjoyed my time playing it.
In summary, imagine Pit People, with fewer articles. Include a branching path system similar to Slay the Spire and you’d be pretty close to Legends of Kingdom Rush.
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With similarities to hit games like this, Legends of Kingdom Rush certainly can’t be too bad!